Most core mechanics are done! Level design and final graphics are coming up, as well as the main objective of the jam: dynamic music!
- New tree enemy graphics by Tibor.
- New enemy type: tumbleweed (smaller, faster, fewer hit points), graphics by Tibor.
- Throwing axes deal more damage, and they are grounded gradually after throwing. They are not also unlimited anymore, however they can be picked up from walls or when you kill an enemy that had throwing axes stuck in them.
- Placeholder currencies (dropped by enemies) are removed, but killed enemies will sometimes drop extra throwing axes that can be picked up.
EdgeOfAxetinction.zip Play in browser
Oct 16, 2021
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