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Devlog
Update 5
October 16, 2021
by
Fodi
Me tired. Ish. What's new: Now when you kill the last enemy of a wave you can still move around and you have the option to upgrade skills are go to the next wave. Melee and ranged attack damage and co...
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Update 4
October 16, 2021
by
Fodi
Most core mechanics are done! Level design and final graphics are coming up, as well as the main objective of the jam: dynamic music! What's new: New tree enemy graphics by Tibor. New enemy type: tumb...
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Update 3
October 15, 2021
by
Fodi
There are still a lot of basic mechanics left to implement, but we're coming along. What's new: Player level up (skill point reward, health/stamina restored to max) Waves, spawn batches, skill point d...
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Update 2
October 14, 2021
by
Fodi
What's new: Infinite enemy spawns (will be divided into waves soon) Player earns XP after kills and basic leveling (no skill point distribution yet, but it's coming soon) Enemies drop two currencies w...
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Update 1
October 13, 2021
by
Fodi
While Tibor is working on the graphics, I'm trying to implement the most important RPG-like mechanics; so far we have player health and stamina (drained by walking or attacks), enemy health, melee and...
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First upload
October 10, 2021
by
Fodi
I still have a lot of basic mechanics to implement, but what the hell, let's upload the current state. Control with WASD, attack with left click, raise/lower the camera with the mouse wheel and move t...
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