Build 26: secondary weapon & tiny improvements


What’s new in this version:

  • added a secondary weapon: a blade, which is engaged when you’re dashing. the longer you’re able to dash into an enemy, the more damage it takes
  • there are random arcs appearing on the energy beam that shows the location of the artifact
  • slightly bigger “dash damage zone” around the player
  • new “weakened enemy” effect
  • UI changes: some notifications now appear on the left or right side
  • some more minor bugfixes here and there (eg. the player sometimes kept moving in last direction when killed; pause didn’t disable camera rotation, etc)

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