Build 28 & 29: things will get harder
Hedges of Hell » Devlog
I did this update live on stream, the VOD will be up soon. What’s new:
- ramped up difficulty (more enemies can spawn as more artifacts are picked up)
- artifact pickup gives health bonus + 5 seconds of invincibility (suggested by FlaviusKid - thanks!)
- when entering a new area, enemies won’t immediately attack you (they have to run their attack cooldown timer first)
- slightly randomized enemy rate of fire
- added a loading screen
- added a preliminary “skybox”
- time spent is now displayed on the game over screen
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Hedges of Hell
A "doomer shooter" for the HEJ 2024 June jam
Status | In development |
Authors | Lasermagnet Games, Fodi |
Genre | Action |
Tags | arena, boomershooter, Doom, FPS, maze |
Languages | English |
More posts
- Build 36: unplanned random update91 days ago
- Build 34: more visual changesJul 11, 2024
- Build 32: options menu + UI changesJul 08, 2024
- Build 31: some "balancing" + better starsJul 08, 2024
- Build 30: The blood moon is coming...Jul 07, 2024
- Build 27: more tiny improvementsJul 06, 2024
- Build 26: secondary weapon & tiny improvementsJul 05, 2024
- Build 25: fences & fixesJul 05, 2024
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