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Devlog
Submission to HEJ 2024 Június
Hedges of Hell
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Devlog
Build 36: unplanned random update
August 23, 2024
by
Fodi
What’s new: Replaced invincibility (while dashing and after picking up an artifact) with a “shield”: you take reduced damage (by 75%) while it’s active. You’ll probably have to dodge more ;)...
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Build 34: more visual changes
July 11, 2024
by
Fodi
1
What’s new: weakened enemies look different, the outline effect and the “weakened” notification has been removed added invincibility indicator to UI minor UI changes experimental leaf particle e...
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Build 32: options menu + UI changes
July 08, 2024
by
Fodi
1
What’s new: added an ugly, but working options menu (press O to toggle), where you can change audio and input settings; removed temporary bindings (1, 2, M, mouse wheel) that served the same purpose...
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Build 31: some "balancing" + better stars
July 08, 2024
by
Fodi
1
What’s new in this tiny update: reduced enemy projectile speeds, increased gargoyle movement speed the fake skybox has been removed, stars spawn in random locations and render like the moon Hotfixes...
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Build 30: The blood moon is coming...
July 07, 2024
by
Fodi
1
What’s new: added a blood moon; it’s temporary programmer art, graphics will be replaced (suggested by Bernardo - thanks!); it’s only a decoration… for now. fixed a bug (hopefully): in the sma...
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Build 28 & 29: things will get harder
July 07, 2024
by
Fodi
1
I did this update live on stream, the VOD will be up soon. What’s new: ramped up difficulty (more enemies can spawn as more artifacts are picked up) artifact pickup gives health bonus + 5 seconds of...
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Build 27: more tiny improvements
July 06, 2024
by
Fodi
1
What’s new: if you are in an area with enemies that are not chasing you, little markers will appear above them so you can find them more easily billboards now face behind the player so they’re not...
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Build 26: secondary weapon & tiny improvements
July 05, 2024
by
Fodi
1
What’s new in this version: added a secondary weapon: a blade, which is engaged when you’re dashing. the longer you’re able to dash into an enemy, the more damage it takes there are random arcs...
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Build 25: fences & fixes
July 05, 2024
by
Fodi
1
This is our first post-jam update, here’s what’s new: When you enter new area with enemies, fences show up around hedges to signify that you can’t dash through hedges until you killed every enem...
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