Shortfall
This game has been updated several times since the HEJ 2024 Május jam. You can find the jam version here.
Survive as long as you can! Your character will automatically shoot enemies coming from the left or right.
Look out for special zones spawning around you every 20 seconds, and try to stay inside their radius to receive a bonus:
- Gold zones spawn coins
- Red zones spawn medkits
- Blue zones boost your weapon (damage and rate of fire)
You can purchase upgrades in zones using your coins:
- Gold upgrades make more and more enemies drop coins when killed
- Red upgrades increase your max HP
- Blue upgrades increase your base damage
This game was made for the HEJ 2024 Május jam, with the theme "upgrade" and the modifier "20 seconds". The first version of this game was made live on stream for Trijam 270. And proof where proof is (not) needed:
If you like watching this sort of thing, you can follow Fodi on Twitch.
Desktop controls
Movement:
- Fixed speed movement with WASD, arrows or gamepad D-pad
- Variable speed movement with gamepad left analog
Turn:
- Slower turn with J/L or gamepad shoulder buttons
- Faster turn with U/O or gamepad shoulder triggers
- Variable speed turning with mouse (left click to lock, adjust sensitivity with wheel or by pressing 1/2) or gamepad right analog
Buy upgrades in zones : SPACE/X/C or gamepad A/B/X/Y.
O to open options (audio & input settings)
F to toggle full screen
M to toggle music
R to restart
P to pause
Touch screen controls
Drag left side of screen to move
Drag right side of screen to turn
Tap BUY UPGRADE button to buy an upgrade in red/blue zones
Credits
Graphical assets by the amazing GrafxKid.
Music by the super talented Abstraction.
Game design, procrastination, programming and overscoping by Fodi. Also sounds (made with ChipTone of course).
Additional game design, cover art & moral support by Tibor.
Status | In development |
Platforms | HTML5 |
Authors | Lasermagnet Games, Teebor9, Fodi |
Genre | Action |
Made with | Construct |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen, Playstation controller |
Development log
- Build 32: options menu & some minor changes78 days ago
- Build 31: tiny changesJun 17, 2024
- Build 30: updated level & player death visuals + fixesJun 14, 2024
- Build 29: new enemy sprites, smarter zone spawnsJun 13, 2024
- Build 28: camera changes & more tweaksJun 13, 2024
- Build 27: text UI changesJun 13, 2024
- Build 26: coin zone upgrades, enemy coin dropsJun 13, 2024
- Build 25: chonky enemies & more juiceJun 13, 2024
Comments
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Wow! The new monsters looks really nice.
Unfortunately I think I broke it again :)
Thanks! :) Also: wow :D I’ll try adjusting the difficulty curve a bit more. I just pushed a regression fix (build 30) and will definitely make another update today.
After the last update (build 28), I couldn't make the greed strategy work anymore to jump ahead the difficulty curve. All my runs ends around the 3 minutes mark now.
Are you planning to continue developing the game?
Great work! I really like the game!
Thanks for the feedback, cod3monk! :) Updates might slow down a bit, as I need to start working on another game for the same jam series (the Hungarian One Game a Month jam), but I really don’t want to abandon this one.