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Build 32: options menu & some minor changes
July 22, 2024
by
Fodi
1
What’s new: Added an options menu (press O to toggle it), where you can adjust the master volume, toggle music and change mouse sensitivity Experimental “zoom” function (increase/decrease the fi...
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Build 31: tiny changes
June 17, 2024
by
Fodi
1
Okay, one more update before pausing the project. Replaced medkit sprite (with a new one by Tibor) Balance: tweaked enemy spawn parameters...
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Build 30: updated level & player death visuals + fixes
June 14, 2024
by
Fodi
Level looks different: there are grass, dirt and sand parts and more varied obstacles Dying looks different ;) Fixed regression from build 29: zone collider was a rectangle instead of a circle; also r...
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Build 29: new enemy sprites, smarter zone spawns
June 13, 2024
by
Fodi
Replaced chonky enemies with 3 new sprites If the player is close to the level bounds, zones will spawn towards the center instead of randomly around the player (this also means zones should no longer...
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Build 28: camera changes & more tweaks
June 13, 2024
by
Fodi
Reduced field of, increased camera y/z offset to compensate; billboards will be less distorted now around the edges of the screen; this might change later or turn into settings (thanks for the suggest...
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Build 27: text UI changes
June 13, 2024
by
Fodi
Replaced truetype text objects with sprite font based ones for better performance (especially on mobile) Level timer format changed to more readable (h:)(mm:)ss (thanks for the suggestion cod3monk !)...
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Build 26: coin zone upgrades, enemy coin drops
June 13, 2024
by
Fodi
Enemy coin drops & coin spawner upgrade: increase chance for enemies to drop coins when killed by player (as suggested by Bernardo of 2 Nerdy Nerds - thanks! :) Upgrades also increase zone radii Zone...
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Build 25: chonky enemies & more juice
June 13, 2024
by
Fodi
Chonky enemies (after a wave 10): they look the same as the first three, but are bigger and have more HP Advanced random probability table based enemy spawning Bugfix: player mirroring while not shoot...
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First post jam update
June 13, 2024
by
Fodi
Mouse support: player can turn via mouse X movement + mouse lock on left click (cancel with ESC) Added pause button when touch input is active Maximized wave intervals to 20 seconds Lowered minimum no...
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