Build 28: camera changes & more tweaks
Shortfall » Devlog
- Reduced field of, increased camera y/z offset to compensate; billboards will be less distorted now around the edges of the screen; this might change later or turn into settings (thanks for the suggestion SMAADs!)
- If there are enemies on both sides of the player, they will shoot in the movement direction, not at the closest enemy like before
- Balance: increased zone upgrade size growth by 50%
- Disabled camera Z sine movement
Shortfall
A 2.5D survivorslike action game (HEJ 2024 May jam)
Status | In development |
Authors | Lasermagnet Games, Teebor9, Fodi |
Genre | Action |
Languages | English |
More posts
- Build 32: options menu & some minor changesJul 22, 2024
- Build 31: tiny changesJun 17, 2024
- Build 30: updated level & player death visuals + fixesJun 14, 2024
- Build 29: new enemy sprites, smarter zone spawnsJun 13, 2024
- Build 27: text UI changesJun 13, 2024
- Build 26: coin zone upgrades, enemy coin dropsJun 13, 2024
- Build 25: chonky enemies & more juiceJun 13, 2024
- First post jam updateJun 13, 2024
Leave a comment
Log in with itch.io to leave a comment.