Build 28: camera changes & more tweaks


  • Reduced field of, increased camera y/z offset to compensate; billboards will be less distorted now around the edges of the screen; this might change later or turn into settings (thanks for the suggestion SMAADs!)
  • If there are enemies on both sides of the player, they will shoot in the movement direction, not at the closest enemy like before
  • Balance: increased zone upgrade size growth by 50%
  • Disabled camera Z sine movement

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