Build 29: new enemy sprites, smarter zone spawns
Shortfall » Devlog
- Replaced chonky enemies with 3 new sprites
- If the player is close to the level bounds, zones will spawn towards the center instead of randomly around the player (this also means zones should no longer spawn outside the level bounds)
- Updated input scheme: slow turning via J/L & gamepad shoulder buttons, fast turning via U/O and gamepad shoulder triggers, variable speed turning with gamepad right analog
- If an enemy is killed by a falling zone, they get squashed
- Reworded some help texts
- Balance tweaks: 1% of enemies will drop coins by default, each upgrades increases it by 1.1% (previous values: 0 and 1%)
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Shortfall
A 2.5D survivorslike action game (HEJ 2024 May jam)
Status | In development |
Authors | Lasermagnet Games, Teebor9, Fodi |
Genre | Action |
Languages | English |
More posts
- Build 32: options menu & some minor changesJul 22, 2024
- Build 31: tiny changesJun 17, 2024
- Build 30: updated level & player death visuals + fixesJun 14, 2024
- Build 28: camera changes & more tweaksJun 13, 2024
- Build 27: text UI changesJun 13, 2024
- Build 26: coin zone upgrades, enemy coin dropsJun 13, 2024
- Build 25: chonky enemies & more juiceJun 13, 2024
- First post jam updateJun 13, 2024
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