Build 29: new enemy sprites, smarter zone spawns


  • Replaced chonky enemies with 3 new sprites
  • If the player is close to the level bounds, zones will spawn towards the center instead of randomly around the player (this also means zones should no longer spawn outside the level bounds)
  • Updated input scheme: slow turning via J/L & gamepad shoulder buttons, fast turning via U/O and gamepad shoulder triggers, variable speed turning with gamepad right analog
  • If an enemy is killed by a falling zone, they get squashed
  • Reworded some help texts
  • Balance tweaks: 1% of enemies will drop coins by default, each upgrades increases it by 1.1% (previous values: 0 and 1%)

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