New blueprints
Copterfields » Devlog
New stuff in the latest build:
- New blueprint: high tower. If you install a turret on this, it will have twice the range of a basic tower.
- New blueprint: laser turret. Lasers go through enemies and until they hit the ground, they can damage other enemies as well.
- Turret ranges are now visible.
- Turrets only start working after they are installed on a tower.
- There's a subtle effect when enemies are hit by projectiles.
- Bugfix: sometimes it was impossible to pick up built towers.
- Bugfix: it was possible for players to get stuck if they started beaming up resources right before a worker destroyed them.
We're nearing feature freeze (a couple more blueprints and enemy types are planned), we're working on audio and level design in the background. Hopefully tomorrow will be about playtesting, finding the zillion bugs we've laid and polishing things a bit. Only about 32 hours to go until deadline... stay tuned! ;)
Files
Copterfields.zip Play in browser
Feb 21, 2022
Copterfields
Tower defense, but you can move stuff around with a quadcopter
Status | On hold |
Authors | Lasermagnet Games, Fodi, Teebor9 |
Genre | Action |
Tags | 3D, Isometric, Local Co-Op, Tower Defense |
Languages | English |
More posts
- Extended multiplayer, 4:3 and 21:9 screen support & moreMar 16, 2022
- Local co-op and a bunch of other stuff!Mar 10, 2022
- Less skidding, more FPS (hopefully) and some flowersMar 05, 2022
- Post-jam update 1Feb 26, 2022
- LAUNCH, or "probably our final update (unless we find more bugs we can quickly f...Feb 22, 2022
- Level progress bar + minor improvementsFeb 22, 2022
- New level, menu screen, the lotFeb 22, 2022
- Sounds, base hit points, waves - we're feature complete!Feb 22, 2022
- Two new enemies and... lava!Feb 21, 2022
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