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Devlog
Submission to TOY BOX JAM 3
Copterfields
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Devlog
Extended multiplayer, 4:3 and 21:9 screen support & more
March 16, 2022
by
Fodi
Extended multiplayer Local multiplayer support has been extended to 4 players and the current input scheme has been reshuffled: Red is controlled by gamepad #4 or WASD+Space+Q Blue is controlled by ga...
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Local co-op and a bunch of other stuff!
March 10, 2022
by
Fodi
Local drop-in co-op multiplayer has arrived! It’s very basic for now and still a work in progress and needs a lot of testing, but it’s there. The second player can be controlled by the keyboard (a...
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Less skidding, more FPS (hopefully) and some flowers
March 05, 2022
by
Fodi
What's new: Increased quadcopter acceleration and deceleration, so it starts moving quicker and "skids less". If you press the beam button while the blueprint menu is open but you are not over a work...
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Post-jam update 1
February 26, 2022
by
Fodi
What's new: We've replaced level 3 with a different level since it was too easy to beat by blocking narrow paths with rocks/trees. We might add it back later if we add mechanics that can render this s...
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LAUNCH, or "probably our final update (unless we find more bugs we can quickly fix)"
February 22, 2022
by
Fodi
Copterfields is ready! Not sure for what, but hey, we've had enormous fun making it. Special thanks to Vikcsi! What's new: A very experimental (ie. untested) level #3. Enemies can move through towers...
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Level progress bar + minor improvements
February 22, 2022
by
Fodi
What's new: Balance changes. We've added a progress bar at the top where you can track how much time is left until the last wave. Added wave number to the top right display. Fix: the fence hitbox was...
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New level, menu screen, the lot
February 22, 2022
by
Fodi
In the latest build: After the last wave, all enemies must be dealt with in order to complete a level. We've made some futile attempts at balancing. We'll definitely update rules before the final jam...
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Sounds, base hit points, waves - we're feature complete!
February 22, 2022
by
Fodi
We are feature complete! We think. There's only one (new) level in this build, but the final version will have a couple more (and possibly a level selection menu). However: Base hit points can be trac...
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Two new enemies and... lava!
February 21, 2022
by
Fodi
We have lava! Lava is just a natural obstacle that enemies will have to avoid. It's also not possible to place anything else on/in lava. At this point ;) New enemy: tiny soldier. Faster but it has few...
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New blueprints
February 21, 2022
by
Fodi
New stuff in the latest build: New blueprint: high tower. If you install a turret on this, it will have twice the range of a basic tower. New blueprint: laser turret. Lasers go through enemies and unt...
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Multiple base support, control enhancements
February 18, 2022
by
Fodi
We've added support for multiple bases; enemies will choose the nearest one as their target when they are spawned. When you start picking up a block, your movement speed is immediately reduced to 0 an...
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A bunch of smaller changes
February 17, 2022
by
Fodi
Objects can no longer be dropped in (or "on" :) water. We've improved beaming controls: you can keep holding the button to beam stuff up for however long you want, the block won't be dropped if you ke...
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Yes, now you can build stuff!
February 14, 2022
by
Fodi
Although our latest build is certainly riddled with bugs, we are happy to announce that the final major mechanic that we were planning has been implemented: you can build stuff! You can enter the buil...
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Towers and turrets
February 13, 2022
by
Fodi
Two wild towers with gun turrets appear! They target and shoot at nearby enemies, who will suffer consequences. Coming up next: tower and turret manufacturing and placement...
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NPC improvements
February 11, 2022
by
Fodi
Enemies are slightly smarter (more advanced pathfinders) but also vulnerable: you can crush them by dropping rocks or trees on top of them. They "swim" at the beginning then crawl ashore and start mov...
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Base, enemies and more to come
February 09, 2022
by
Fodi
There's a new object in the middle of the area, which is the base. You'll have to protect the base and stop enemies from reaching it. Oh yeah, we have our first enemy. They are pretty dump for the tim...
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Resource extraction, minor changes to controls
February 09, 2022
by
Fodi
Resource blocks (rocks, containing ore and trees containing wood) now contain 10 "units" of resources which the workers will gradually extract from them (by "jumping" next to them); when the block is...
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Simpler controls, NPC AI in progress
February 06, 2022
by
Fodi
This update modifies/simplifies the controls a little bit. From now on, you don't have to keep holding the button to pick stuff up, just tap it once and wait for it to beam up. Movement speed is sever...
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We're back!
February 06, 2022
by
Fodi
Added super basic touch controls; touch anywhere on the screen to move to that position. On the first touch an on-screen button will appear in the bottom right of the screen; this is for beaming stuff...
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Probably the last update for today
February 04, 2022
by
Fodi
Going AFK for today, but look out for updates during the weekend! Some beaming related bugs has been fixed (eg. it was possible two beam more than one block at a time and sometimes it was impossible t...
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Beam stuff up (Scotty)!
February 04, 2022
by
Fodi
Using the SPACE or the "A" button on your gamepad, you can beam up blocks (stone and trees) and drop them off elsewhere...
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Yay, it's on!
February 04, 2022
by
Lasermagnet Games
Development has started, the first build is up - you can move around and fly above mountains and trees and that's it. Stay tuned!...
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