Sounds, base hit points, waves - we're feature complete!
Copterfields » Devlog
We are feature complete! We think. There's only one (new) level in this build, but the final version will have a couple more (and possibly a level selection menu).
However:
- Base hit points can be tracked next to the resources; if you run out of them, the level will end and you can restart it by pressing R. One base hit point will be subtractied when an enemy reaches a base.
- We have pre-defined phases during levels: prep times and waves. You track the current phase and how many seconds remain before the next one starts in the top right corner.
- During prep times you have some time to move stuff around and build defenses, without enemies spawning all over the place.
- During waves enemies will spawn in a pre-defined but slightly randomized manner. A wave will last a fixed number of seconds, but spawn intervals are randomized between a minimum and maximum value. The possible enemy times for a wave are defined as well but if there are more than one, it will be randomly choosen at spawn time.
We still have levels to design, optimize performance (we have major problems in that department), playtest everything and try to balance stuff... please feel free to report bugs or annoyances!
Copterfields
Tower defense, but you can move stuff around with a quadcopter
Status | On hold |
Authors | Lasermagnet Games, Fodi, Teebor9 |
Genre | Action |
Tags | 3D, Isometric, Local Co-Op, Tower Defense |
Languages | English |
More posts
- Extended multiplayer, 4:3 and 21:9 screen support & moreMar 16, 2022
- Local co-op and a bunch of other stuff!Mar 10, 2022
- Less skidding, more FPS (hopefully) and some flowersMar 05, 2022
- Post-jam update 1Feb 26, 2022
- LAUNCH, or "probably our final update (unless we find more bugs we can quickly f...Feb 22, 2022
- Level progress bar + minor improvementsFeb 22, 2022
- New level, menu screen, the lotFeb 22, 2022
- Two new enemies and... lava!Feb 21, 2022
- New blueprintsFeb 21, 2022
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